lets start with the guide. I'll only post the 3 genie builds I know of and tell which classes more adaptable to them.
These are builds for PK, I will try to make a pve guide for genie later but pve skills are quite simple, a quick example would be full Magic/Vit genie with (Expel, Absolute Domain, Tree of Protection, Tangling Mire, etc)
Lets go back to the topic.
PROPER BUILDS
First you need a good genie with at least +110 Lucky Points. You also gotta pick a specific genie for each build, why? Let me give you an example.
If you're looking for skill effectiveness then you need a dex genie, the skills are going to be dex based obviously and the proper genie for this job is "Discipline or Longevity (Discipline will work better though)" Why? because of the initial stats, since you are aiming to dex genie, these ones are perfect because they have the initial dex stat raised over the other stats, "and why is this good?" You may ask. Because after 40 points added, every build point added will take 2 of your level/lucky points gained, HERES an example.
"Looking for Dex genie build"
Lets say you have 80 points free and you want to add them to Dexterity on your genie.
While adding these points to a Longevity is another story...
NOTE:Why ZEAL has 63 Dex?? Because once you've added 40 points to any stat, to add another build point you will need 2 level/Lucky points.
Also I wouldn't recommend you to craft normal genie gear (the one that is not made from Warsong Medals aka Warsong emblems) why? 'cause they only add +6 points to an specific stats while the one from warsong medals add +8 points divides by 2 stats.
How to craft Genie's gear.
First go to the NPC "Watcher of the earth" there is one at every main city (Archosaur has 2 though)
You will also need Warsong Medals
You need exactly 12 of them (since every genie gear is 3 Medals) and pick the gear that more suits to your genie build.
The medals can be bought from Boutique @ 30 silver each or farmed @ Warsong City, players sell them as well too (check the current prices).
Now that you have the idea of how to make a proper build to your genie, we can move on to the skills along with the build.
SKILLS
Well, I'm not going to post all the genie skills, only the ones that are useful IMO.
Str Genie build = Damage I recommend to add up to 110 str number, the rest into vit/magic.
You can use either
Which skills do I add?
First, keep in mind that this genie is str based, so a str genie skill suits perfectly to it. I will share what kind of skills I do add to this kind of genie. These are the basic skills a STR based genie should have. (I'll add alternative skills at the end of the topic)
Energy 50 (+10 per skill level)
Stamina 180
Instant
Cooldown 30 seconds
Requisite Class All
A courageous song that
improves your battle prowess.
Increases your attack speed by 5%,
your movement speed by 5%,
and your channeling speed by 5%.
Lasts for 3.5 seconds. (+0.5 Seconds per skill level)
Strength: Every 4 Genie Strength points increase the attack speed by 1% more.
Strength: Every 4 Genie Strength points increase the movement speed by 1% more.
Dexterity: Every 15 Genie Dexterity points increase channeling speed by 1% more.
NOTE:This shit is dangerous, you can take your genies str to 160 (I've tested it) and this skill will bring you from 2.0 to 4.0 attack speed (I use it to pop out of stealth with full r8 and you zerk/crit around 15k per hit + 4.0 attack speed + double spark = Target is dead in 4 seconds). Also, I only recommend to level it to LEVEL 2/4 only, it only last 4 seconds but this skill is OP, why only lvl2? because Max lvl sucks too much energy = 140 energy, and it would leave you with no chance to use any other genie skill. ONLY FOR MELEE
Range 20 meters
Energy 30 (+2 per skill level)
Stamina 220
Instant
Cooldown 30 seconds
Requisite Class All
Creates a mire under the target and all enemies within 15 meters, reducing their movement speed by 6% (+1% per skill level) and physical defense by 17% (+2% per skill level)
Lasts for 10 seconds.
Strength: Every 10 Genie Strength points reduces speed by an additional 1%.
Strength: Every 5 Genie Strength points reduces physical defense by an additional 1%.
NOTE: This is a powerful debuff, can be used to pop out of stealth Archers or Sins while they are on the meter range.ONLY FOR MELEE.
Range 10 meters
Energy 80
Stamina 500
Instant
Cooldown 15 seconds
Requisite Class All
A frigid blast of cold air.
Has a 30% chance to freeze the target for 3.3 seconds. (+0.3 seconds per skill level)
Strength: Every 2 Genie Strength points increases the success rate by 1%.
Energy 35 (+1 per skill level)
Stamina 300
Instant
Cooldown 60 seconds
Requisite Class Barbarian
Increases spiritual and bodily strength.
Forms a shield around the target to reduce all damage by 8% (+3% per skill level), but also reduces movement speed by 50%. Lasts 10 seconds.
Strength: Every 4 Genie Strength points increases the absorbing effect by 1%.
Strength: Every 25 Genie Strength points increases the duration time by 1 second.
NOTE: Only usable by Barbs.
Energy 70 (+5 per skill level)
Stamina 700
Instant
Cooldown 60 seconds
Requisite Class All
Summons a Tree of Protection.
Increases max HP by 12% (+2% per skill level) for 5 seconds.
Restores 2% (+2% per skill level) of your max HP every 3 seconds for 6 seconds.
Strength: Every 2 Genie Strength points increases the max HP more by 1%.
Every 60 STR increases the duration time by 1 second.
Dexterity: Every 8 Genie Dexterity points increases the Health recovery effect by 1%.
Energy 160
Stamina 500
Instant
Cooldown 60 second
Requisite Class All
Has a 10% (+10% per skill level = 100% at lvl 10) chance per skill level to become immune to all
negative status effects for 5 seconds.
(Available when you have more than 160 Energy.)
Strength: Every 5 Genie Strength points reduces the energy cost by 1.
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Dex genie build = Effectiveness (I would set the Dex up to 120 points (no more no less) so anti stun skills and most of the dex skills will work better at these build. add the rest to vit/magic)
Genies =
Energy 35 (+3 per skill level)
Stamina 150
Instant
Cooldown 1 second
Requisite Class All
Uses wind power to protect yourself. Reduces damage received by 6% (+1% per skill level).
Increases attack speed and Evasion by 10%.
Lasts 8 seconds.
Dexterity: Every 8 Genie Dexterity points increases the damage reduction effect by 1%.
Dexterity: Every 50 Genie Dexterity points increases the duration by 1 second.
Only usable in the air or on the ground.
NOTE: Leave this skill at level 1 if you're a melee class and you want to spam it. Max it if you are Arcane and you're looking for damage reduction.
Range 25 meters
Energy 50
Stamina 150
Instant
Cooldown 1 second
Requisite Class All
Injects the target with a weakening poison.
For 1.5 seconds (+0.5 Seconds per skill level), damage received by the target will be increased by 20% .
Dexterity: Every 10 Genie Dexterity points increases the duration by 1 second.
NOTE: with 120 dex genie, this skill will last for 18 seconds (quite long debuffed)
Energy 75
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Conducts the power of the Metal element.
22% (+2% per skill level) chance to remove a stun effect from yourself.
Dexterity: Every 2 Genie Dexterity points increases the success rate by 1%.
NOTE: On 120 dex genie this skill will have 100% to success.
Energy 70
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
42% (+2% per skill level) chance to remove a paralysis effect from yourself.
Strength: Every 4 Genie Strength points increases the hit chance by 1%.
Dexterity: Every 4 Genie Dexterity points increases the success rate by 1%
NOTE: Essential when you get stuck in the air because a Sin immobilize you.
Range 5 meters
Energy 55 (+2 per skill level)
Stamina 360
Instant
Cooldown 60 seconds
16% (+1% per skill level)chance to silence a melee target.
Lasts for 4 seconds.
Dexterity: Every 4 Genie Dexterity points increases the success rate by 1%.
NOTE: As in my logic concerns this skill will AoE seal every melee class in a 5 meter range (I havent tested it though)
Range 10.2 meters (+0.2 meters per skill level)
Energy 70
Stamina 146
Instant
Cooldown 10 seconds
Requisite Class All
Throws a firenova, dealing 88.8 Fire damage and reducing
the Fire resistance of surrounding targets by 10% for 15 seconds.
Dexterity: Every Genie Dexterity point increases the damage by 3.7.
Dexterity: Every 10 Genie Dexterity points increases the fire resistance reduction by 1%.
NOTE: Recommended to be only used by Wizard
Range 20 meters
Energy 35
Stamina 53
Instant
Cooldown 40 seconds
Requisite Class All
Burn the target with a smoldering flame. Causes 46.9 Fire damage and
lowers the target's Fire resistance by 3% (+3% per skill level)for 6 seconds.
Dexterity: Every Genie Dexterity points increases the damage by 6.7.
Dexterity: Every Genie Dexterity points increases the Fire Resistance reduction by 0.7%.
NOTE: Is OP on wizards but can also be used with melee classes (as a melee class) along with Fire pill on. Can be used to insta rape BMs with Physical marrow on. (I've tested it) Example : Extreme poison + Genie spark / along with fire pill on = Meet floor.
Range 20 meters
Energy 85
Stamina 73
Instant
Cooldown 1 seconds
Requisite Class All
Disrupts the target's elemental resistances.
Increases the target's physical defense by 2% of gear value
and reduces the target's elemental resistances by 2% of gear value.
Also reduces the target's movement speed by 30%.
Lasts for 8 secs.
NOTE: Recommended to be used by arcanes only for obvious reasons.
I will post more alternative skills at the end of the topic.
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Magic/Vit Build = Survivalability/spam skills
Energy 35 (+3 per skill level)
Stamina 150
Instant
Cooldown 1 second
Requisite Class All
Uses wind power to protect yourself. Reduces damage received by 6% (+1% per skill level).
Increases attack speed and Evasion by 10%.
Lasts 8 seconds.
Dexterity: Every 8 Genie Dexterity points increases the damage reduction effect by 1%.
Dexterity: Every 50 Genie Dexterity points increases the duration by 1 second.
Only usable in the air or on the ground.
NOTE: Leave this skill at level 1 if you're a melee class and you want to spam it. Max it if you are Arcane and you're looking for damage reduction.
Range 25 meters
Energy 50
Stamina 150
Instant
Cooldown 1 second
Requisite Class All
Injects the target with a weakening poison.
For 1.5 seconds (+0.5 Seconds per skill level), damage received by the target will be increased by 20% .
Dexterity: Every 10 Genie Dexterity points increases the duration by 1 second.
Range 20 meters
Energy 30 (+2 per skill level)
Stamina 220
Instant
Cooldown 30 seconds
Requisite Class All
Creates a mire under the target and all enemies within 15 meters, reducing their movement speed by 6% (+1% per skill level) and physical defense by 17% (+2% per skill level)
Lasts for 10 seconds.
Strength: Every 10 Genie Strength points reduces speed by an additional 1%.
Strength: Every 5 Genie Strength points reduces physical defense by an additional 1%.
NOTE: Can be used to pop out stalkers.
Energy 160
Stamina 500
Instant
Cooldown 60 second
Requisite Class All
Has a 10% (+10% per skill level = 100% at lvl 10) chance per skill level to become immune to all
negative status effects for 5 seconds.
(Available when you have more than 160 Energy.)
Strength: Every 5 Genie Strength points reduces the energy cost by 1.
Range 18 meters
Energy 45
Stamina 74
Instant
Cooldown 15 seconds
Requisite Class All
Conjures a whirlwind that hits all enemies in an 18-meter cone in front of you.
Slow them by 11% for 10 seconds.
Deals 30.1 Metal damage.
Strength: Every Genie Strength point increases the damage by 4.3.
Strength: Every 5 Genie Strength points increase the slow effect by 2%.
Strength: Every 30 Genie Strength points increases the slow time 1 sec.
NOTE: Leave this skill at level 1 since this skill has no other purpose other than immobilize your target for a second and be able to stun/immobilize again. 100% recommended when target's panic and holy path to safe zone. Can be also added to other genie builds (Only usable by professional people)
Energy 55
Stamina 600
Instant
Cooldown 30 seconds
Requisite Class All
Become immune to stuns for 3 seconds.
95% chance to reduce your magic resistances.
Dexterity: Every 30 Genie Dexterity points increases the duration by 1 second.
NOTE: This skill will NOT remove stun, only make you immune to it for 3 seconds. Leave the skill at level 1. Can be used on other genie builds. If used on 120 DEX genie build, the immunity will last 7 seconds. If you're a SEEKER you can transfer the debuff that adds this skill and do mighty nuke. (Only usable by professionals and mind readers)
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ALTERNATIVE SKILLS (can be added to any genie build)
Energy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Increases your natural affinity with the Wood Element.
Become immune to Wood damage and anti-Wood effects for 5.2 seconds (+0.2 seconds per skill level).
Requires at least 80 energy to use.
Strength: Every 5 Genie Strength points reduces the energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1.
NOTE: This skill is to make you immune to wood damage (Aka some venomancer attacks/ and most of the mystic attacks) so is like another Absolute Domain but for those specific classes.
Energy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Increases your strength in the Metal Element.
Become immune to Metal damage and anti-Metal effects for 5.2 seconds. (+0.2 seconds per skill level)
Requires at least 80 energy to use.
Strength: Every 5 Genie points reduces the energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1.
NOTE: This skill is to make you immune to METAL attacks (aka most of the cleric attacks/ ARCHER magical attacks and the scary METAL combo from SEEKERS), then again, it works like Absolute Domain against the magical attack from the already mentioned classes.
Energy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Become immune to fire damage for 5.2 seconds. (+0.2 seconds per skill level)
Requires at least 80 energy to use.
Strength: Every 5 Genie Strength points reduces the energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1
NOTE: Skill will make you immune to fire damage, can be used against Wizards when they cast their original combo as soon as they use genie spark. Works like Absolute domain but to fire damage.
Energy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
A protective bubble formed from the element of Water.
Makes you immune to Water damage and anti-Water effects for 5.2 seconds. (+0.2 seconds per skill level)
Requires at least 80 Energy to use.
Strength: Each 5 Genie Strength points reduces the Energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the Energy cost by 1.
NOTE: Totally recommended for PSYCHICS while fighting sins. Use it right after you use Psychics Will, a good sin will try to go through your physical immunity with Condensed Thorn (Sin water based skill) so with Oxygen bubble he wont be able to do anything.
Energy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Protects you with the power of Wood.
Makes you immune to silence effects for 5.2 seconds. (+0.2 seconds per skill level)
(Available when you have more than 80 Energy.)
NOTE: Essential for melee classes while fighting Psychics, and good to time other classes seal.
Range 20.4
Energy 75
Stamina 520
Instant
Cooldown 8 seconds
Requisite Class All
Go into a raging frenzy,
Lowers your Defense and Spell Resistance and increases your Attack Level.
The more Defense and Resistance are reduced, the more Attack level will be increased.
Level 1:
Reduces Defense and Resistance by 55%(+5% oer skill level) gear value.
Increases Attack level by 11. (+1 attack lvl per skill level)
Lasts for 8 secs.
(Available when you have more than 75 energy.)
Strength: Every 10 Genie Strength points decreases energy cost by 1.
NOTE: this skill is strongly not recommended unless you have the control of the fight, cause is suicidal, meaning that will increase your attack lvl +20 but IT WILL ALSO DECREASE your defense level and resistance BY A LOT.
Range self
Energy 130
Stamina 500
Instant
Cooldown 1 second
Requisite Class All
Emits a cloud of invigorating energy,
granting 1 Chi to yourself plus an additional 3 Chi.
Strength: Every 2 Genie Strength points increase the Chi gained by 1.
NOTE: this skill while give you 1 spark so I recommend to leave the skill at level 1, unless you are learning it on the STR build genie. Chi Siphon is a similar skill but I wouldn't recommend to use it.
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ESSENTIAL SKILLS (can be used on any genie build)
Range 5 meters
Energy 135
Stamina 999
Instant
Cooldown 180 seconds
Requisite Class All
Makes you immune to all damage for 5.0 seconds
and immune to immobilization for 2 seconds afterwards.
Range 20 meters
Energy 125
Stamina 275
Instant
Cooldown 1 second
Requisite Class All
Expels the target from the physical world.
This causes the target to be silenced, but
it also grants them immunity to physical
damage for 9.0 seconds.
Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second.
NOTE: TIP: if you get sealed by any other class, you could time the seal along with expel and use it before the seal ends, this will leave the physical immunity only without the seal, so you will be able to cast skills or attack. Will look like psychics will. (Only recommended to be used on Magic/vit build due to the big amount of energy drained but it can be used on other builds)
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