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Dragon Nest Dark Summoner Pvp Guide

It may be true that DS does not have much skills that deal huge damage. Unlike Praetor, Elegant Storm etc that easily deal 15k above, trust me a DS can barely deal 10k with any skill under no crit.
However, despite being the lowest dmg dealing kali among 4, DS is nowhere inferior in PVP. In fact, with good control DS can be any opponent's worst nightmare. Let's see the PVP pros and cons about DS first then.

Pros:
- High number of lifting skills with decent AOE and SA break.
- Most skills can change direction while casting and can be canceled halfway.
- Low CD skills which make combo easy.

Cons:
- Has low SA while casting skills, easily flinched.

- Lack of high dmg skills.


With those stated, here is my build of my DS and my game results of main DS(lv60) and sub DS(lv47). I'm a common player of both Ladder and Rounds, mostly 1v1. However, it is only my own opinion that this build suit me, there is no need to follow if you find it not your style.


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Kali Page

Soul Wind
Works like a harassing skill with short cd, for me I don't bother though because I have other skills to use.

Despair Needles
A wonderful skill to use on a fallen opponent to keep them from getting up immediately. However, take note that opponent can somehow "flinch up" to a standing position after 2 sec or so, you need to chain it with other skills fast.

Sting Breeze

A combo-chainer, with short cd and additional lifting effect on second hit. It has mini SA while casting too, pretty useful to counter EL dual blink and for trolling purpose .

Fancy Turn
Due to its small aoe, it is really not recommended for PVP.

Negative Ghost
Useful on summon objects like towers and relics, also has good SA break upon casting. However its damage is not very appealing and cd quite long.

Spirit Blow
It's SA break is VERY HIGH, can break most skills except ultimate. Its dmg at high level is good too, easily hit 6~8k on low pdef classes like sorc or acad.

Ghost Kick
This is usually used to rush or escape, for it allows you to jump a good distance upon casting. Not very useful on hitting though.

Phantom Guard
A buff to reduce your dmg taken and increase SA. However, imo in middle of fight esp in 1v1, you may not really have the luxury to spam buffs. Still, some may find it useful.

Genie
This skill has little effect in Comp ON fights, however it may work wonders in Ladder.

Mp+Mind Conq
If you purely play 1v1 Comp ON, you may not need to add it at all, your mp is quite enough to kill a player(unless your skills miss too much or the opponent heal up too frequent) and you can spend the SP on other skills. In group PVP or Ladder, you might want to max them both. As stated, DS does not have very high dmg, so for high dmg to be dealt you need to use a good amount of skills and therefore mp become an issue.


Screamer Page

Phantom Claw
With EX the 3rd and 4th hit can lift opponents. The first 2 hits has lower SA break, however they are useful to recatch AE opponents. Dmg wise the growth is very horrible, dealing roughly 2k at lv6 and 6k at lv16. For me I usually use this skill as a skill for recatching, as its range is the longest.

Spirit Twinge
This skills allow you to close up on a flying opponent when you are too far, it let the opponent stay in air a little longer for you to cast other skills such as spirit paper, which cannot hit opponents lying on ground. Its own SA break on a standing opponent is quite low, best not to use as counter.

Stigma of Curse
This skill has a good SA break and has staggering effect, easily stopping a dashing warrior or incoming acro. At level 6, you can hit 2 times on left click, and lv11(10+1) allows 3 hits. Personally I think it as a good dps, dealing 5-6k with heraldry at lv10 with 10 sec cd. I wouldn't make it 11 though, because it will push the opponent too far if all 3 hits @~@

Spirit Paper
Its own damage is low, but it gives a debuff that make opponent lose hp whenever they cast skill, high levels increase debuff duration. For DS though i think it may not be neccessary since most of the times our opponents are flying due to our skills, they may not get debuff dmg easily. Using this skill on an opponent in air can hit them down and keep them floating, but take note that spirit paper CANNOT hit opponents lying on ground.

Chain Claw
The fastest skill of DS, especially with EX. Higher level decrease its cd, and at lv15+1, the cd is only 10.5 sec. Right clicking can trigger another hit, also hitting spacebar in air allows you to perform chain claw in the air. If you want to counter after getting lifted by opponent, simply AE - normal attack - spacebar, there you go - opponent flying again~

Phantom Rage
This aerial skill can be performed after Blitz Claw, ae or on its own. Whenever you are in the air and do not drop down immediately, the opponent become confused. Using this skill you can also escape some deadly skills like Cyclone Axe, Freezing Field and Spiral Edge when you are out of tumble(yups, jump + phantom rage correctly will do~)

Summon Puppet
1 of the deadiest skill in PVP, softbanned usually. First you use Stigma of Curse to deal a hit, make sure the opponent has a red debuff. Careful not to get hit in any way, cast this skill to  make a puppet and whack the puppet as hard as you can, all dmg you dealt to it will be transferred to the opponent who got debuffed. This skill work wonders as it bypass DA, element shield and all opponent buffs, dealing damage on "naked" opponent, with additional bonus dmg the skill provides. This skill can also be avoided if the opponent uses iframe the instant it is casted.

Cling Snake
It slows the opponent when hit, but the aoe and cast speed is too slow without EX, not suitable for DS imo. However, lvling it high gives good dmg when full hit.

Revenge Hand
A skill with high SA, able to tank skills like Tracking Arrow, Shield Charge and Stalker. Its cd decrease as level increase, a good skill to be used both offensively and defensively.

Blitz Claw
The only skill with iframe that screamer has beside passives. It deals great damage on opponents, and has cd decrease as level increase as well. It serves as a good counter when opponent tries to hit you, flying above them and dealing damage too. However, careful of where you land after casting Blitz Claw, you are vunerable once you reach the highest and start to fall. This skill has the 2nd highest dmg in screamer tree, hitting a good 10k+ when maxed with heraldry.

Ghost Scream
It can be used by clicking right click after a tumble, or set as hotkey and use on its own. This instant cast surrounding skill can be useful to slow opponents, especially at high level. I did not add it due to SP issue and also because this skill has very low SA break. My advise for this skill is - either max it or leave it.

Soul Gate
The summon skill of sceamer tree can be used to harass and as an obstacle for opponent, Especially when you meet acro with Spirit Boost, fu with Beyond Time and merc with Iron skin, summon this and circle it, it decrease your chance of gettin caught.

Rampage Claw
Our lv32 skill has short cd of 30 sec, with good AOE and SA break. The only down side is that its damage is fairly low (10+1 w heraldry deal 8k~9k), nevertheless it is useful in combo and catching. Take note that on 3rd slap, the short distance directly in front of the cast direction has NO hitframe. To be safe, tilt the camera a little while dealing the 3rd slap to avoid the seemingly bugged area.

Resent Area
For pvp... a skill with long cd and no SA break is close to useless. However if you like it you can cast it while opponent is helpless to get a little bonus damage. Also, casting it when opponent is on "IMBA MODE" might make them reluctant to rush you, allowing a little breather.

Grudge Formation
Another skill used defensively. Casting this and stepping into it can make the opponent reluctant to rush at you for a while even though the damage is very low. For clerics with Shield Block, casting this on him grind off his block in no time. Also, this skill give a minor dmg boost, you can cast your puppet on it for best result. This is a good skill to max in PVE, but in PVP lv1 or none, for its cd is long.

Beast Spirit
The highest damage skill under screamer page, however for it to hit full may be tricky. The cast time is slow, so never use it on its own. It is better to use a lifting skill such as Spirit Blow before casting, then use another skill such as Spirit Paper or Dispair Needle to pin the opponent down to avoid him from rolling away as the wolf slowly land. For me I didn't add because I prefer to have lesser skills at higher level.

Increase Soul
Lesser hp for more dmg? My ans is no, how about you? My suggestion is that even if you want to add it, lv1 will do for the mini dmg boost and minimum hp reduction, because as lvl increase the hp reduction rate is way higher than dmg inc...

Dragon Soul
The SE Ultimate suck the opponent in and deal huge damage at once, for classes without passive dodge it is impossible to escape. This skill which deal instant damage are more preferred by some, but for me i rather not use another 3 SP.

Phantom Avenger
The DS Ultimate is harder to hit due to the slow casting time, but what happens after casting is more crucial - a DA+SB combination. Use the few seconds of time to bait opponents evade skills, and he is all yours. Take care though, this skill has low SA compare to other Ultimates, and can be broken by skills like Smite, Detonate, Ignite/Shatter etc, plus you are totaly vunerable for that 6 seconds of casting time.


Dark Summoner Page

Sadism Pleasure
What should I say... this buff isn't even in my key slots. The heal amount is as low as single to double digits, totaly worthless for PVP. Still, you can buff it for the dmg boost, though leveling it up high might be a bad choice.

Chaos Formation
Oh yes our lv50 skill, like dancers hav 30s cd and flashy all the same. However do you know it only hit 8k~10k even with heraldries? This is also the reason why I stated DS has no dmg compare to other kalis. Putting that aside, this skill is actualy better used when you run out of skills to combo - the cast time of 5s pinning the opponent gain you time to cd other skills so that you can combo again after that. You can also use that as an AE catcher, it piss them off real good.



Now, after all that, rather than giving longwinded lectures let's just jump straight to DS vs other classes~


VS Merc
Merc only have 1 AE, once it is gone combo will be easy and escape will be hard. Never attempt to SA tank their skills, you will always lose. Do save your tumbles to dodge because like you, any skill from a merc can knock you over and lift you sky high. Watch closely to their movement and throw skill when they finish casting/not casting skill, there - AE baited.

VS SM
SM is quite a pain due to their fast casting speed and 2 AE, it makes catching and combo-ing them harder, while any of their skill can flinch you. Try stay a reasonable distance from SM, near enough for you to hit, far enough for you to see them if they are coming and react. Stigma is a good skill to throw at them, for SM actualy has lower SA than merc, they topple easier. Do watch out for Counter Exile, a nasty skill to get hit with in middle of combo.

VS Acro
They are very tricky classes, almost impossible to combo and full of iframes. The trick is to hit them immediately after they tumble or miss casting skill - that is the best time to attack. Ofcourse, you need to avoid getting hit too, jump lots and use Ghost Kick helps very much. While dealing Acro saving your passive dodge and AE is very important, any wrong passive wasted will be deadly.
Against Acro in general you need to be quick, flexible and decisive, do not consider too long on how you execute your next move, but focus more on reacting on the spot.

VS BM
Like all classes, you need to get near the BM to deal dmg. Avoid major skills such as Charged EX and Rapid EX, hit her within first 24 sec to avoid getting hit by Tracking Arrow. Ghost Kick helps to rush close when you need to. Do not be afraid to confront a BM directly, most of her SA and casting speed is lower than yours, you can break her skills before she break yours if you are quick.

VS FU
There is a crucial skill you need to avoid: Void Wave. None of your skills beside Revenge Hand can SA tank that skill, jump dodge it when she comes close. Also, never try to SA tank a Linear Ray EX and Gravity Ball EX, dodge by circling the FU or Phantom Rage/Blitz Claw. Watch out when your Rampage Claw and Chaos Formation has completed cd - Time Stop cd is done too. You can Rampage Claw when she come close by then, careful not to get frozen by time dodge.

VS EL
You can SA tank Frost Wind by any skill except Chain Claw, but you cannot SA tank Flame Burst. Do not get too close to the EL, if she comes close use higher SA skills like Revenge Claw or Spirit Blow to hit her. Do not waste passive dodge on skills such as Inferno or Frozen Spike, use when she attempt to cast bigger skills then dodge to her back and lift her with any skills.

VS Paladin
There is also 1 crucial skill you need to dodge - Shinbreaker, also avoid getting hit by Armor Break or Shield Charge. Against Paladins it is better to keep a distance, especially with Guardians having Justice Crash. When the Paladin's AE is gone, listen for Aerial Block, and quickly use Phantom Claw or Chain Claw to recatch. So long you avoid Smite and Justice Crash, he will be of a lesser danger to you.

VS Priest
1 word - Combo. He will not get up, he will not cast skills, he will be moaning til he die. So long you have good combo, he is not a problem. No matter how pro a priest is, he is very vunerable once his AE gone. Priest skills are impossible to dodge as long as you are within the range, since you do not have iframe long enough to do so, best way is to hit him before he hits you.

VS Alche
Make the first move and strike first, if she dodge, hit again with a lifting skill. Do not give her the time to cd nor get up. Killing Alche is more or less like Priest, except they die faster, and also more painful should you fail to catch. Also, save AE with alche, for her lifting ability is no weaker than DS. Against adept the crucial thing is to avoid Magma Punch EX, and Physician Love Virus, game becomes easier without getting hit by them.

VS Engr
If she summons, try hit the summons and her together, you don't want to get hit by the summons do you? While chasing her, keep an eye on her summon units to avoid unnecessary trouble. Throw a Revenge Hand or Chaos Formation towards her summon units to get rid of them all at once while baiting the kid out.

VS all Kalis
This will be a battle of whoever get the AE first. Once her AE is used, she is a goner, and so are you if yours is used. Stalker can be SA tanked by Revenge Hand and Beast Spirit, and Spirit Blow can stop all kalis' lv50 and 32 skills. If you get yourself lifted, try not to AE immediately. Wait and see if she cast any more lifting skills and only AE when she attempts to cast anythin painful. The trick is to dodge the most painful skills, since it is quite hard to dodge all Kalis's skills, either you get hit or SA tank.
Same with Acro, against Kali classes you need to be quick, flexible and decisive, do not consider too long on how you execute your next move, but focus more on reacting on the spot.
A tip against Blade Dancers: try not to stack with her, most of BD skills are surrounding and can hit you so long you are close enough, even if you are behind her.



Combos? Nah... its quite pointless to list the so called "combos" of DS cuz you can easily find them in other forums, plus it all depends on people, different people hav different combo style. For DS you really can combo and chain any skills in any way you like, but the trick to infinite combo is that you should know how to "waste time" - you don't want to find yourself out of skills suddenly after all the spammage. Normal and special attack can kick in if you want the opponent to stay in the air for longer duration, they will be flinched and drop a little slower, also they will get extremely annoyed~

As for heraldries... those I use are Stigma of Curse(dmg), Revenge Claw(dmg), Blitz Claw(dmg) and Rampage Claw(dmg).


However, some other good options imo are Spirit Blow(dmg), Chaos Formation(dmg), Chain Claw(dmg/reset) and Beast Spirit(dmg).
If you ladder, Phantom Avenger(cd) and Summon Puppet(cd/duration) are good choices too.
If you are new to DS, you can try having Revenge Claw(cd), Blitz Claw(cd) and Chain Claw(reset) to help you getting familiar with combos.
If you prefer the debuff style(hybrid semi SE), spirit paper(duration), ghost scream(duration) and Summon Puppet(duration) are also good.

Here are some videos of pvp, try not to tease 



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