Enjoy The video
Showing posts with label Perfect World. Show all posts
Showing posts with label Perfect World. Show all posts
[Video Guide]How To Make Money In Perfect World International-Farming Guide
Posted by Unknown
Posted on 6:15 PM
with No comments
Enjoy The video
Labels:
Perfect World
PWI : Genie builds and skills
Posted by Unknown
Posted on 1:42 AM
with No comments
lets start with the guide. I'll only post the 3 genie builds I know of and tell which classes more adaptable to them.
These are builds for PK, I will try to make a pve guide for genie later but pve skills are quite simple, a quick example would be full Magic/Vit genie with (Expel, Absolute Domain, Tree of Protection, Tangling Mire, etc)
Lets go back to the topic.
PROPER BUILDS
First you need a good genie with at least +110 Lucky Points. You also gotta pick a specific genie for each build, why? Let me give you an example.
If you're looking for skill effectiveness then you need a dex genie, the skills are going to be dex based obviously and the proper genie for this job is "Discipline or Longevity (Discipline will work better though)" Why? because of the initial stats, since you are aiming to dex genie, these ones are perfect because they have the initial dex stat raised over the other stats, "and why is this good?" You may ask. Because after 40 points added, every build point added will take 2 of your level/lucky points gained, HERES an example.
"Looking for Dex genie build"
Lets say you have 80 points free and you want to add them to Dexterity on your genie.
While adding these points to a Longevity is another story...
NOTE:Why ZEAL has 63 Dex?? Because once you've added 40 points to any stat, to add another build point you will need 2 level/Lucky points.
Also I wouldn't recommend you to craft normal genie gear (the one that is not made from Warsong Medals aka Warsong emblems) why? 'cause they only add +6 points to an specific stats while the one from warsong medals add +8 points divides by 2 stats.
How to craft Genie's gear.
First go to the NPC "Watcher of the earth" there is one at every main city (Archosaur has 2 though)
You will also need Warsong Medals
You need exactly 12 of them (since every genie gear is 3 Medals) and pick the gear that more suits to your genie build.
The medals can be bought from Boutique @ 30 silver each or farmed @ Warsong City, players sell them as well too (check the current prices).
Now that you have the idea of how to make a proper build to your genie, we can move on to the skills along with the build.

SKILLS
Well, I'm not going to post all the genie skills, only the ones that are useful IMO.
Str Genie build = Damage I recommend to add up to 110 str number, the rest into vit/magic.
You can use either
Which skills do I add?
First, keep in mind that this genie is str based, so a str genie skill suits perfectly to it. I will share what kind of skills I do add to this kind of genie. These are the basic skills a STR based genie should have. (I'll add alternative skills at the end of the topic)
Relentless CourageEnergy 50 (+10 per skill level)
Stamina 180
Instant
Cooldown 30 seconds
Requisite Class All
A courageous song that
improves your battle prowess.
Increases your attack speed by 5%,
your movement speed by 5%,
and your channeling speed by 5%.
Lasts for 3.5 seconds. (+0.5 Seconds per skill level)
Strength: Every 4 Genie Strength points increase the attack speed by 1% more.
Strength: Every 4 Genie Strength points increase the movement speed by 1% more.
Dexterity: Every 15 Genie Dexterity points increase channeling speed by 1% more.
NOTE:This shit is dangerous, you can take your genies str to 160 (I've tested it) and this skill will bring you from 2.0 to 4.0 attack speed (I use it to pop out of stealth with full r8 and you zerk/crit around 15k per hit + 4.0 attack speed + double spark = Target is dead in 4 seconds). Also, I only recommend to level it to LEVEL 2/4 only, it only last 4 seconds but this skill is OP, why only lvl2? because Max lvl sucks too much energy = 140 energy, and it would leave you with no chance to use any other genie skill. ONLY FOR MELEE
Tangling MireRange 20 meters
Energy 30 (+2 per skill level)
Stamina 220
Instant
Cooldown 30 seconds
Requisite Class All
Creates a mire under the target and all enemies within 15 meters, reducing their movement speed by 6% (+1% per skill level) and physical defense by 17% (+2% per skill level)
Lasts for 10 seconds.
Strength: Every 10 Genie Strength points reduces speed by an additional 1%.
Strength: Every 5 Genie Strength points reduces physical defense by an additional 1%.
NOTE: This is a powerful debuff, can be used to pop out of stealth Archers or Sins while they are on the meter range.ONLY FOR MELEE.
Occult IceRange 10 meters
Energy 80
Stamina 500
Instant
Cooldown 15 seconds
Requisite Class All
A frigid blast of cold air.
Has a 30% chance to freeze the target for 3.3 seconds. (+0.3 seconds per skill level)
Strength: Every 2 Genie Strength points increases the success rate by 1%.
Solid Shield Energy 35 (+1 per skill level)
Stamina 300
Instant
Cooldown 60 seconds
Requisite Class Barbarian
Increases spiritual and bodily strength.
Forms a shield around the target to reduce all damage by 8% (+3% per skill level), but also reduces movement speed by 50%. Lasts 10 seconds.
Strength: Every 4 Genie Strength points increases the absorbing effect by 1%.
Strength: Every 25 Genie Strength points increases the duration time by 1 second.
NOTE: Only usable by Barbs.
Tree of ProtectionEnergy 70 (+5 per skill level)
Stamina 700
Instant
Cooldown 60 seconds
Requisite Class All
Summons a Tree of Protection.
Increases max HP by 12% (+2% per skill level) for 5 seconds.
Restores 2% (+2% per skill level) of your max HP every 3 seconds for 6 seconds.
Strength: Every 2 Genie Strength points increases the max HP more by 1%.
Every 60 STR increases the duration time by 1 second.
Dexterity: Every 8 Genie Dexterity points increases the Health recovery effect by 1%.
Faith (aka Belief)Energy 160
Stamina 500
Instant
Cooldown 60 second
Requisite Class All
Has a 10% (+10% per skill level = 100% at lvl 10) chance per skill level to become immune to all
negative status effects for 5 seconds.
(Available when you have more than 160 Energy.)
Strength: Every 5 Genie Strength points reduces the energy cost by 1.
_______________________________________________________________________
Dex genie build = Effectiveness (I would set the Dex up to 120 points (no more no less) so anti stun skills and most of the dex skills will work better at these build. add the rest to vit/magic)
Genies =
Wind ShieldEnergy 35 (+3 per skill level)
Stamina 150
Instant
Cooldown 1 second
Requisite Class All
Uses wind power to protect yourself. Reduces damage received by 6% (+1% per skill level).
Increases attack speed and Evasion by 10%.
Lasts 8 seconds.
Dexterity: Every 8 Genie Dexterity points increases the damage reduction effect by 1%.
Dexterity: Every 50 Genie Dexterity points increases the duration by 1 second.
Only usable in the air or on the ground.
NOTE: Leave this skill at level 1 if you're a melee class and you want to spam it. Max it if you are Arcane and you're looking for damage reduction.
Extreme PoisonRange 25 meters
Energy 50
Stamina 150
Instant
Cooldown 1 second
Requisite Class All
Injects the target with a weakening poison.
For 1.5 seconds (+0.5 Seconds per skill level), damage received by the target will be increased by 20% .
Dexterity: Every 10 Genie Dexterity points increases the duration by 1 second.
NOTE: with 120 dex genie, this skill will last for 18 seconds (quite long debuffed)
Badge of CourageEnergy 75
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Conducts the power of the Metal element.
22% (+2% per skill level) chance to remove a stun effect from yourself.
Dexterity: Every 2 Genie Dexterity points increases the success rate by 1%.
NOTE: On 120 dex genie this skill will have 100% to success.
Remove Paralysis (aka remove immobilize)Energy 70
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
42% (+2% per skill level) chance to remove a paralysis effect from yourself.
Strength: Every 4 Genie Strength points increases the hit chance by 1%.
Dexterity: Every 4 Genie Dexterity points increases the success rate by 1%
NOTE: Essential when you get stuck in the air because a Sin immobilize you.
Wind PrisonRange 5 meters
Energy 55 (+2 per skill level)
Stamina 360
Instant
Cooldown 60 seconds
16% (+1% per skill level)chance to silence a melee target.
Lasts for 4 seconds.
Dexterity: Every 4 Genie Dexterity points increases the success rate by 1%.
NOTE: As in my logic concerns this skill will AoE seal every melee class in a 5 meter range (I havent tested it though)
EarthBlaze (Like genie spark but aoe)Range 10.2 meters (+0.2 meters per skill level)
Energy 70
Stamina 146
Instant
Cooldown 10 seconds
Requisite Class All
Throws a firenova, dealing 88.8 Fire damage and reducing
the Fire resistance of surrounding targets by 10% for 15 seconds.
Dexterity: Every Genie Dexterity point increases the damage by 3.7.
Dexterity: Every 10 Genie Dexterity points increases the fire resistance reduction by 1%.
NOTE: Recommended to be only used by Wizard
Spark (genie skill)Range 20 meters
Energy 35
Stamina 53
Instant
Cooldown 40 seconds
Requisite Class All
Burn the target with a smoldering flame. Causes 46.9 Fire damage and
lowers the target's Fire resistance by 3% (+3% per skill level)for 6 seconds.
Dexterity: Every Genie Dexterity points increases the damage by 6.7.
Dexterity: Every Genie Dexterity points increases the Fire Resistance reduction by 0.7%.
NOTE: Is OP on wizards but can also be used with melee classes (as a melee class) along with Fire pill on. Can be used to insta rape BMs with Physical marrow on. (I've tested it) Example : Extreme poison + Genie spark / along with fire pill on = Meet floor.
Elemental WeaknessRange 20 meters
Energy 85
Stamina 73
Instant
Cooldown 1 seconds
Requisite Class All
Disrupts the target's elemental resistances.
Increases the target's physical defense by 2% of gear value
and reduces the target's elemental resistances by 2% of gear value.
Also reduces the target's movement speed by 30%.
Lasts for 8 secs.
NOTE: Recommended to be used by arcanes only for obvious reasons.
I will post more alternative skills at the end of the topic.
______________________________________________________________________
Magic/Vit Build = Survivalability/spam skills
Wind ShieldEnergy 35 (+3 per skill level)
Stamina 150
Instant
Cooldown 1 second
Requisite Class All
Uses wind power to protect yourself. Reduces damage received by 6% (+1% per skill level).
Increases attack speed and Evasion by 10%.
Lasts 8 seconds.
Dexterity: Every 8 Genie Dexterity points increases the damage reduction effect by 1%.
Dexterity: Every 50 Genie Dexterity points increases the duration by 1 second.
Only usable in the air or on the ground.
NOTE: Leave this skill at level 1 if you're a melee class and you want to spam it. Max it if you are Arcane and you're looking for damage reduction.
Extreme PoisonRange 25 meters
Energy 50
Stamina 150
Instant
Cooldown 1 second
Requisite Class All
Injects the target with a weakening poison.
For 1.5 seconds (+0.5 Seconds per skill level), damage received by the target will be increased by 20% .
Dexterity: Every 10 Genie Dexterity points increases the duration by 1 second.
Tangling MireRange 20 meters
Energy 30 (+2 per skill level)
Stamina 220
Instant
Cooldown 30 seconds
Requisite Class All
Creates a mire under the target and all enemies within 15 meters, reducing their movement speed by 6% (+1% per skill level) and physical defense by 17% (+2% per skill level)
Lasts for 10 seconds.
Strength: Every 10 Genie Strength points reduces speed by an additional 1%.
Strength: Every 5 Genie Strength points reduces physical defense by an additional 1%.
NOTE: Can be used to pop out stalkers.
Faith (aka Belief)Energy 160
Stamina 500
Instant
Cooldown 60 second
Requisite Class All
Has a 10% (+10% per skill level = 100% at lvl 10) chance per skill level to become immune to all
negative status effects for 5 seconds.
(Available when you have more than 160 Energy.)
Strength: Every 5 Genie Strength points reduces the energy cost by 1.
WhirlWindRange 18 meters
Energy 45
Stamina 74
Instant
Cooldown 15 seconds
Requisite Class All
Conjures a whirlwind that hits all enemies in an 18-meter cone in front of you.
Slow them by 11% for 10 seconds.
Deals 30.1 Metal damage.
Strength: Every Genie Strength point increases the damage by 4.3.
Strength: Every 5 Genie Strength points increase the slow effect by 2%.
Strength: Every 30 Genie Strength points increases the slow time 1 sec.
NOTE: Leave this skill at level 1 since this skill has no other purpose other than immobilize your target for a second and be able to stun/immobilize again. 100% recommended when target's panic and holy path to safe zone. Can be also added to other genie builds (Only usable by professional people)
FortifyEnergy 55
Stamina 600
Instant
Cooldown 30 seconds
Requisite Class All
Become immune to stuns for 3 seconds.
95% chance to reduce your magic resistances.
Dexterity: Every 30 Genie Dexterity points increases the duration by 1 second.
NOTE: This skill will NOT remove stun, only make you immune to it for 3 seconds. Leave the skill at level 1. Can be used on other genie builds. If used on 120 DEX genie build, the immunity will last 7 seconds. If you're a SEEKER you can transfer the debuff that adds this skill and do mighty nuke. (Only usable by professionals and mind readers)
_________________________________________________________
ALTERNATIVE SKILLS (can be added to any genie build)
Nulify PoisonEnergy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Increases your natural affinity with the Wood Element.
Become immune to Wood damage and anti-Wood effects for 5.2 seconds (+0.2 seconds per skill level).
Requires at least 80 energy to use.
Strength: Every 5 Genie Strength points reduces the energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1.
NOTE: This skill is to make you immune to wood damage (Aka some venomancer attacks/ and most of the mystic attacks) so is like another Absolute Domain but for those specific classes.
Heart of SteelEnergy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Increases your strength in the Metal Element.
Become immune to Metal damage and anti-Metal effects for 5.2 seconds. (+0.2 seconds per skill level)
Requires at least 80 energy to use.
Strength: Every 5 Genie points reduces the energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1.
NOTE: This skill is to make you immune to METAL attacks (aka most of the cleric attacks/ ARCHER magical attacks and the scary METAL combo from SEEKERS), then again, it works like Absolute Domain against the magical attack from the already mentioned classes.
Soul of Fire Energy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Become immune to fire damage for 5.2 seconds. (+0.2 seconds per skill level)
Requires at least 80 energy to use.
Strength: Every 5 Genie Strength points reduces the energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the energy cost by 1
NOTE: Skill will make you immune to fire damage, can be used against Wizards when they cast their original combo as soon as they use genie spark. Works like Absolute domain but to fire damage.
Oxygen BubbleEnergy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
A protective bubble formed from the element of Water.
Makes you immune to Water damage and anti-Water effects for 5.2 seconds. (+0.2 seconds per skill level)
Requires at least 80 Energy to use.
Strength: Each 5 Genie Strength points reduces the Energy cost by 1.
Dexterity: Every 5 Genie Dexterity points reduces the Energy cost by 1.
NOTE: Totally recommended for PSYCHICS while fighting sins. Use it right after you use Psychics Will, a good sin will try to go through your physical immunity with Condensed Thorn (Sin water based skill) so with Oxygen bubble he wont be able to do anything.
Will SurgeEnergy 80
Stamina 500
Instant
Cooldown 30 seconds
Requisite Class All
Protects you with the power of Wood.
Makes you immune to silence effects for 5.2 seconds. (+0.2 seconds per skill level)
(Available when you have more than 80 Energy.)
NOTE: Essential for melee classes while fighting Psychics, and good to time other classes seal.
Frenzy (aka Enrage)Range 20.4
Energy 75
Stamina 520
Instant
Cooldown 8 seconds
Requisite Class All
Go into a raging frenzy,
Lowers your Defense and Spell Resistance and increases your Attack Level.
The more Defense and Resistance are reduced, the more Attack level will be increased.
Level 1:
Reduces Defense and Resistance by 55%(+5% oer skill level) gear value.
Increases Attack level by 11. (+1 attack lvl per skill level)
Lasts for 8 secs.
(Available when you have more than 75 energy.)
Strength: Every 10 Genie Strength points decreases energy cost by 1.
NOTE: this skill is strongly not recommended unless you have the control of the fight, cause is suicidal, meaning that will increase your attack lvl +20 but IT WILL ALSO DECREASE your defense level and resistance BY A LOT.
Cloud EruptionRange self
Energy 130
Stamina 500
Instant
Cooldown 1 second
Requisite Class All
Emits a cloud of invigorating energy,
granting 1 Chi to yourself plus an additional 3 Chi.
Strength: Every 2 Genie Strength points increase the Chi gained by 1.
NOTE: this skill while give you 1 spark so I recommend to leave the skill at level 1, unless you are learning it on the STR build genie. Chi Siphon is a similar skill but I wouldn't recommend to use it.
___________________________________________________
ESSENTIAL SKILLS (can be used on any genie build)
Absolute DomainRange 5 meters
Energy 135
Stamina 999
Instant
Cooldown 180 seconds
Requisite Class All
Makes you immune to all damage for 5.0 seconds
and immune to immobilization for 2 seconds afterwards.
ExpelRange 20 meters
Energy 125
Stamina 275
Instant
Cooldown 1 second
Requisite Class All
Expels the target from the physical world.
This causes the target to be silenced, but
it also grants them immunity to physical
damage for 9.0 seconds.
Dexterity: Every 40 Genie Dexterity points increases the duration by 1 second.
NOTE: TIP: if you get sealed by any other class, you could time the seal along with expel and use it before the seal ends, this will leave the physical immunity only without the seal, so you will be able to cast skills or attack. Will look like psychics will. (Only recommended to be used on Magic/vit build due to the big amount of energy drained but it can be used on other builds)
Labels:
Perfect World
[PWI]Rank and Reputation Guide
Posted by Unknown
Posted on 9:49 PM
with No comments
Rank and Reputation are both important but very overlooked parts of
Perfect World International. Ranks are given out based on the number of
reputation points you have and each Rank level requires a specific
quantity of accumulated reputation points. Every time you reach a new
rank you will be awarded a free attack ring (known as your rank badge)
and you will also be allowed to purchase rank equipment from designated
merchants around the world. The equipment that is unlocked is often
times very powerful equipment as long as you are within the level range
to equip it; however most players will only be able to accumulate the
needed rep points at much higher levels than some of the intermediate
rank equipment. The Rank equipment may become useless after a certain
level. For the higher levels though, the gear available through rank is
among some of the best available and many players strive to attain it.
Once you reach level 30 and have at least 300 rep points (shouldn't be a problem at level 30 if you completed all your quests) you will be given a quest to talk to Commander-in-chief in Archosaur.
He will give you your first rank badge (i.e. your attack ring). These rings at the level range they are meant for are some of the best available. Once you have your ring you will also be able to accept quests from designated NPCs to obtain your rank equipment. Once your rank ring runs out of its usefulness and you can replace it with better gear simply store it in your bank. You will need to have your ring in your inventory (bag) when you speak to the Commander-in-chief to upgrade your rank since he will exchange your current rank badge with the new one.
To upgrade your rank after rank I you can talk to any of the following Commander-in-chief NPCs in the world. Make sure to have your rank badge in your inventory when you go to speak to them otherwise the upgrade quest will not be available.
Rank equipment are grouped together by rank level and are sold at designate NPCs in the 3 largest cities in Perfect World. These NPCs are located beside the Commander-in-chief and you can only buy rank equipment from them once a day. The equipment you get can have variable additional stats and sockets so if you want to try to get more stats or sockets you will need to wait until the next day to try again. Don't forget though that you will need to pay for each time you get the items and higher level rank equipment get very expensive.

Introduction
Your first rank badge will be available when you reach level 30 and have acquired 300 reputation. At this point in time, you will be given your first rank ring and will also be able to purchase 3-star equipment with very good stats. After this, every 10 levels you will be able to receive higher rank if you collect enough rep points for it. Most of the time you won't be able to collect the needed rep points by the time your next available rank rolls around so don't worry if you're very behind.Once you reach level 30 and have at least 300 rep points (shouldn't be a problem at level 30 if you completed all your quests) you will be given a quest to talk to Commander-in-chief in Archosaur.
He will give you your first rank badge (i.e. your attack ring). These rings at the level range they are meant for are some of the best available. Once you have your ring you will also be able to accept quests from designated NPCs to obtain your rank equipment. Once your rank ring runs out of its usefulness and you can replace it with better gear simply store it in your bank. You will need to have your ring in your inventory (bag) when you speak to the Commander-in-chief to upgrade your rank since he will exchange your current rank badge with the new one.
To upgrade your rank after rank I you can talk to any of the following Commander-in-chief NPCs in the world. Make sure to have your rank badge in your inventory when you go to speak to them otherwise the upgrade quest will not be available.
Rank equipment are grouped together by rank level and are sold at designate NPCs in the 3 largest cities in Perfect World. These NPCs are located beside the Commander-in-chief and you can only buy rank equipment from them once a day. The equipment you get can have variable additional stats and sockets so if you want to try to get more stats or sockets you will need to wait until the next day to try again. Don't forget though that you will need to pay for each time you get the items and higher level rank equipment get very expensive.
Rank Badges
With every new rank level with the exception of rank IX; you get a free rank badge which signifies your rank. Below you can find a listing of all of the rank badges and their stats. Please note that you can not refine these rings nor can they be dropped, traded or sold.Earning Reputation Points
Now as you can see from the rank table in the introduction the amount of reputation needed to gain ranks is incredibly high and thus following the quest line will not be near enough. The good news though, is that there are many things you can do to increase your reputation and speed up the rank process.Quests
The most straight forward way to earn reputation points is through simply doing quests. Quests in the main Perfect World quest line that give reputation points as a reward are few and far between. Usually if a quest has reputation as part of the reward it will be denoted by a red dot in the quest log. The quests that usually give reputation points involve a difficult task (sometimes timed) or require you to kill a mob or elite mob. Relying on these quests alone will not get you near enough reputation points but it will help.Call to Duty
Also known as FBs, this is one of the more effective and possibly the quickest ways to get reputation points. Every 10 or so levels you will get an Iron Blood Tablet (sometimes multiple) that can be used in the appropriate instance dungeon to activate the Call to Duty Pillars. When these pillars are activated each member in the squad will receive a quest to kill the boss that these pillars reside near. Upon killing the specific boss the quest from the pillar will be completed and each member that is in the squad will receive a blood item and a predetermined amount of reputation points. The amount of reputation you get increases as the level of dungeon increases. So you would get more reputation from doing an FB59 than you would from an FB19. Note that if you kill the boss without activating the pillar quest first with a tablet (known as "tabbing") you will not get the reputation points.Friendship Quest
This is a daily repeatable quest that requires a friendship crystal to activate. This quest requires some teamwork but it is a simple visiting type quest. A guide on how to complete this quest can be found here: Friendship Quest. If you can manage to do this quest you can easily earn yourself 10 reputation points on a daily basis.Crusade Orders
You may have seen items named Crusade Orders drop from various mobs and bosses. These orders come in two parts and are labeled A and B. Once you have both parts of the Order you can go to combine them to receive the whole Order. To combine them you choose one of 3 options, you pay 3,000 coins, 6,000 coins or 9,000 coins. The more money you spend to combine the two pieces the better your luck will be in getting an Order that has good rewards. Once you get a Crusade Order you can activate a Wanted quest. This quest will require you to kill some mobs and upon completion you will receive spirit, experience, reputation and depending on your luck a random item. The rewards that are given out depend a bit on your luck since some Wanted quests have better rewards than others. The random rewards that you get in addition to the reputation, spirit and experience range from potions to various types of Lucky Packs and even Wraith Soldier's Dog Tags. More in-depth information about Crusade Orders and Wanted quests can be found here: Wanted Quests.One Man Army
One Man Army quests are optional and repeatable quests that a player can choose to do along side the main quest line. One Man Army quests are activated within a 5 level range, so every 5 levels the mobs, starter NPC and the reward changes. Within the 5 level range there are usually a few different mobs that a player can choose to kill. You can only pick up one of these quests at a time and will be rewarded a bit of reputation and a celestone fragment upon competition. There isn't a time limit to these quests so you can take as much time as you want and it is suggest to pick up a One Man Army quest for a mob that you will be killing for a quest from the main quest line. The starter NPCs, level range and rewards can be found in the table below, please note that there are also One Many Army quests available before level 20 and the NPCs can be found in each of the starter cities.Wraith Attacks
You may have seen system announcements at random periods during the day that call for help from players to defend a certain city or town from an army of wraiths. If you go to the town that is under attack you will find that on the outskirts of this town there are many wraith mobs and a big wraith boss. These mobs are elite mobs so they are tougher to kill than the normal mobs that can be found in the same surroundings. The level of the wraiths corresponds to the level of the mobs in the surrounding area, though generally they are slightly higher level than normal mobs. The point of these wraith attacks isn't so much for the spirit and experience you get from killing each mob, it's mainly for the drops. The wraith army mobs will drop various DQ mats, celestones, good equipment and most importantly Wraith Soldier's Dog Tags. These dog tags can be turned in to any commander-in-chief NPC to instantly gain 5 reputation points. In addition the large boss that appears during this attack has a chance to drop a Wraith Officer's Badge. This item can be turned in to a Commander-in-chief NPC to instantly gain 25 reputation points. The drop rate for these badges and tags depends on your level difference, so if you are a level 70 character and you go to a wraith attack where the mobs are around level 20 the drop will be much rarer than if you go to an attack where the mobs are around level 60. The wraith attacks only last for a short period but mobs will continue to respawn until the expiry period is reached. Once the attack is expired all the un-killed mobs will vanish and new mobs will stop spawning.Secret Letters
Secret Letters can be found as very rare drops in Perfect World and they basically work as an activation item to summon a wraith attack (normally called a Legion War) on either Dreamweaver Port (land war) or Thousand Streams (air war). You take the letter to the designated NPC and it will set off an unannounced wraith attack to the corresponding city. (Technically they ARE announced by Duke, but he will say, "Let it be known that so-and-so has recently acquired Secret"). These mobs are usually much easier to kill than in a normal wraith attack that would happen in that area and the attacks last longer than a normal wraith war. If you're in the same area of the person who activates the attack, you will have a good couple of minutes to wipe out the wraiths for yourself until others discover the attack. Usually, these attacks draw in passers by and these people in turn invite their friends. So towards the end of the attack, there will usually be a bunch of people and the attack will turn into the usual KS fest that most wraith attacks are. The secret letter attacks are the exact same as normal wraith attacks in that you get DQ mats, equipment, celestones, and wraith officer's dog tags, but in addition these mobs also drop Merit Badges. These badges are non tradeable items. Once you pick it up you can't get rid of it. These badges sadly, do not give rep points like the dog tags, but they do give a bit of extra spirit and experience once they are turned in to Lieutenant Liyuan (right beside General Summer in South District Archosaur). These badges come in 5 classes and the lower the class level the higher the spirit and experience reward. Merit Badges are account stashable! So, if you're getting them with a higher level toon, and are also working on a lower level toon that is level 20+ and needs either a lot more spirit or experience, this is a GREAT way to give that to them!
|
| Located in Archosaur's South District at (522, 626) |
Darkness Stamps
One of the benefits of running a Call to Duty quest (FB) without using wine (to clear out 90% of the mobs) is that you open up the opportunity to collect Darkness Stamps. Darkness Stamps come in varying levels from level 1 to level 8 and the higher level the stamp the more reputation it will give. In the way that Perfect World is currently set up only Darkness Stamps of level 1 to level 5 are attainable (level 6 tags were also available but only in a Territory War for a previously unoccupied territory). It is important to note though that only mobs in FB19 to FB59 drop Darkness Stamps, FBs past 59 no longer have these stamps as drops. When you collect a stamp you simply take it to Wraithhunter Hu in Archosaur to instantly receive your rep points.Wedding Candy
One of the unique features in Perfect World is the marriage system. In the game two players of opposite gender may get married to each other and will be known as husband and wife. To perform a marriage a Bride and Groom pack needs to be purchased from the Boutique and a quest performed at the Eldest Matchmaker. One of the benefits of being married in game is the access one gets to wedding candies. Wedding Candy is one of four randomly chosen rewards from the Gift Pouches you get when you decide to get married. You can also buy the candy off other players as this item is tradeable. The candy is used simply by right clicking it in your inventory and then you will instantly gain 20 reputation points. If you have a lot of candies you can talk to the Commander-in-chief and he can exchange your candies in lots of 100 for 2,000 reputation points via a quest called Candy for Rep.Donating Equipment
Another slightly more expensive way to gain reputation points is by donating equipment to the 3 sets of collector NPCs in each of the 3 major cities. There is an NPC for weapons, one for armors and another for ornaments and they will ask for equipment of a specific grade/level. They will ask you for 2 star gear so unless you can cheaply manufacture this gear or can find a good deal for it on the auctions it's probably not the best method to use.
Labels:
Perfect World



















